A Hunter's Story

Tag: Patch

Patch Fun

by Xanther on Mar.24, 2010, under Hunter, World of Warcraft

So I don’t have too much to add to the blog world about the patch. By now most people know about the cooking bug where the jug of wine or the cheese doesn’t spawn fast enough to keep up with the number of players, so people are actually camping for the cooking daily… Or that for us poor engineers who have gotten used to the AH in Dalaran, we have to go elsewhere. But notably for Hunters, is that it now displays our ranged weapon in the login screen! Kinda nice to finally display our weapon of choice! Not a really big change, but whatever, still something new.

So anyway, other than regular patch fun – I have to say I love the fix for Orbs. Nice now that we don’t have to worry about Ninjas! And also that if it’s a unique item, you can still roll DE on it too! So of all the patches WoW has done, this one isn’t too bad! Lol. Unless something comes up later and I’ll be sure to tell you about it ;)

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Patch Day

by Xanther on Jan.05, 2010, under World of Warcraft

Ho hum, the inevitable TUE Patch Day.  I certainly don’t mind the downtime, since I’m at work all day, lol.  The changes though, are interesting.  Apparently the ghost waves at the beginning of HoR are being adjusted so we no longer have 2 mages or 2 mercs, among some other minor adjustments.  Why interesting?  Because it was doable beforehand.  Tough, but doable. I’ve done it on my DPS, Tank, and Healer in fact.  But I think the main reason behind it is that too many people were leaving party as soon as they popped in HoR.  Bliz seems to want to make it so the majority of people can see the majority of the content.  Makes sense.  Though I don’t mind that some heroics are harder than others.  I just wish that the LFG tool worked a little better in respect to gear and ability.  I know, they can’t really code ability in, but it just seems that some people wind up in places they shouldn’t.  Like the tank we wound up with in HoR with who still had greens on him.  Not a problem if we’re doing Nexus or something, since I enjoy helping others gear up, but HoR?  Yeah, kinda wish there was a way the LFG would not put him in it – he’s just not ready.  However, it’s only really one or two instances, so it’s not a big problem.

So the “or two” means there’s another for me to discuss – Occ.  Apparently this one is the real problem, that no one wants to play.  They’ve already nerfed it by adjusting drake health and such, but it is so shunned that they’re upping the loot.  I don’t much care about the badges or gems, but the Amber Drake is enough to make me PuG EoE.  Why?  Occ you can still get through, even if half the group doesn’t know how to do it.  EoE seems to require that most know what they’re doing.  Not to mention one is a group of 5 and the other 10 (or 25).  I only wish that I could do Occ with guildies and we try specifically for the mount.  That would make it a lot more inviting to me.  Otherwise, it’s the random LFG which means that we only have a small chance of being put there.  Not really a problem doing the other dungeons – I’d just rather do the others on my alts for the badges, and Occ for the mount on my main!  But then, I don’t mind doing Occ, so I’m really not the one Bliz is targeting with this marketing effort for Occ, lol.

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3.3 Woes

by Xanther on Dec.15, 2009, under Hunter, Patch Comments, World of Warcraft

As with every patch, comes the inevitable glitches.  They’ve already done a mini patch fix, which is good.  But the fix I’m really hoping for?  The Call Stabled Pet bug.  Yes, if you are using this ability while using the random dungeon finder beware.  It doesn’t seem it’s a problem if your entire group is from the same server, but it definitely is when you have cross-servers.  The bug?  The 5 minute cooldown goes up to 25 days.  Mine’s now down to something like 22 days, and still ticking.  I’m curious though – will the GM’s answer my ticket before the CD is up?  I’ve had it open for days.

Now, a guildie had another problem and put in the magic key words since it was a more immediate problem, which got him a GM within an hour or so (If you don’t know the key words, I won’t tell you.  And no, I’m not going to cheat and use them in my ticket since the issue is just an annoyance, not crucial – it’d be like skipping in line).  While he had the GM, he asked about my issue (they asked if he had any other questions, so that works, right?  Lol.) and they said yes, it’s a known issue and to keep doing what I am (using a regular stable, and leaving the ticket open).  But it begs the question – if they have the system in place to track for key words and phrases… why don’t they use it for known issues?  Wouldn’t it be great customer service (in comparison to what they have – certainly there’s even better than this small thing I suggest) if they found the key words for this glitch, then auto-replied with a status update, saying it’s a known issue and instructing you to stay/not stay in the ticket queue?  Or anything?  If someone in my office took more than 1 business day to reply to a customer, that might be ok depending on the issue and whether or not they got back within 2 business days.  If they did it to more than one customer, or if they were like Bliz and don’t respond for days on end – then there would be consequences.  It’s just plain terrible customer service.

Luckily, it’s not that big of an issue, and only really just an annoyance.  Hell, it goes back to the days before the ability existed.  So my frustration is more, once again, with Bliz’s poor customer service than the actual issue.  Probably because my own field is directly related to Customer Service, but oh well.  I expect glitches, especially when making changes of the caliber they did.  I just also expect some measure of Customer Satisfaction be included in their Customer Service.

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Thoughts on 3.3

by Xanther on Dec.09, 2009, under Patch Comments, World of Warcraft

Sooo I did have time to jump in last night.  Conference call got done early, and I just stayed up way too late.  Aside from the typical patch-day nightmares (“Additional instances cannot be launched…”, Dalaran nightmare lag, etc.), it was pretty good.  The new instances are fun, and a bit of a challenge.  I even picked up a new crossbow!  Rest of the stuff was mostly shaman gear (no one could use) or tank gear.  Very nice, is dungeon queuing that lets you port right from dungeon to dungeon.  Also nice is the random heroic option, which means we don’t have to sit around going “what dungeon do you want to do?”.

But nicest of all…  It looks like the Hunter Misdirect is finally fixed.  Not only that, but AoE Damage seems to work as well.  Thus we’re no longer limited to pulling 3 mobs weakly onto the tank – we can actually AoE a group onto them!  Or more importantly, once we hit MD, we can actually lay into a target without fearing that we’ll be pulling agro by our 6th shot…  Yay!

Now if they just fix it so we can actually get the schematics for epic ammo…  I understand that it’s epic ammo – should take a little effort to get.  But after ages of gnomish/goblin engineering not really mattering, it seems so random to make bullets go to one and arrows to the other.  Not to mention, why does the schematic have a rep requirement and the ammo not?  Doesn’t that basically defeat the purpose of trying to get the schematic?  I mean, to get the bullets, I don’t need the rep, but to make the bullets someone else needs to get the rep.  Just seems a little weird to me.  Seems the schematic and the ammo should both have the requirement.  Oh well.  I doubt I’ll buy the ammo, and at some point I’ll get the rep up and then I’ll make them.  So not a big deal.  Just seems a little odd.

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3.3 Live

by Xanther on Dec.08, 2009, under Patch Comments, World of Warcraft

I should be excited, except I have a full day of work, conference call this evening, and MBA to do.  I guess that means that 3.3 goes live for this Hunter tomorrow instead…  More comments on the patch after I have a chance to see them!  Lol.

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